About Me

Who am I

"Hey, I'm Ruan de Vos, a 3D artist who specializes in crafting high-quality, game-ready vehicles. I focus on combining clean topology, optimized performance, and visually striking design to create assets that look great and run smoothly in real-time engines like Unity and Unreal Engine.

With years of experience in the 3D art and game dev space, I’ve worked on everything from low-poly stylized racers to high-detail sci-fi vehicles. My workflow includes modeling in Blender, texturing in Substance Painter, and baking & rendering with efficiency in mind. I understand the technical needs of game developers — LODs, lightmap UVs, polycount budgets — and I deliver assets that are ready to drop straight into your project.

Whether you're building an indie racing title, a futuristic combat sim, or just need a single custom vehicle for your game, I can bring your vision to life with precision and creativity.

Let’s build something awesome.

Ready to Elevate Your Game?

Partner with Ruan de Vos at Ruan3D to bring your game's vehicles to life with high-quality, optimized models designed to meet your exact specifications. Let's work together to shape the future of gaming with precision and excellence.

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