"Hey, I'm Ruan de Vos, a 3D artist who specializes in crafting high-quality, game-ready vehicles. I focus on combining clean topology, optimized performance, and visually striking design to create assets that look great and run smoothly in real-time engines like Unity and Unreal Engine.
With years of experience in the 3D art and game dev space, I’ve worked on everything from low-poly stylized racers to high-detail sci-fi vehicles. My workflow includes modeling in Blender, texturing in Substance Painter, and baking & rendering with efficiency in mind. I understand the technical needs of game developers — LODs, lightmap UVs, polycount budgets — and I deliver assets that are ready to drop straight into your project.
Whether you're building an indie racing title, a futuristic combat sim, or just need a single custom vehicle for your game, I can bring your vision to life with precision and creativity.
Let’s build something awesome.
Partner with Ruan de Vos at Ruan3D to bring your game's vehicles to life with high-quality, optimized models designed to meet your exact specifications. Let's work together to shape the future of gaming with precision and excellence.
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